![]() ![]() I might eventually add something with Volcanoes in the not-yet-implemented "fourth arc" section, but that's yet to be determined.I only present the most basic Oil-handling machinery, though - use of Volcanoes is nice, but not necessary for this guide's goals, and it doesn't fit with the "flow" and ordering of the in-game concepts this guide takes.If you're looking for how to handle and utilize Oil, that's mostly covered in the first two "base planning" arcs.I will also be ignoring "bonus items" from the Printing Pod, since those are also quite random. In general, I will be avoiding strategies that rely upon the randomly-generated "hidden geysers", as not all seeds will contain specific geyser types. These strategies are not specific to a particular seed, but I recognize its usefulness when following a guide for learning purposes. ![]() If you'd rather use the same world-gen seed as I'm basing everything on but wish to otherwise ignore the early-game guide, I'm using the world-gen seed 2500 on Terra. I'll generally be skipping over those topics within this guide, handling them in the background so that we can focus on more interesting things here. If any of these are a sticking point for you, please consider visiting my mid-game guide first before proceeding: While there are many other topics I typically cover in the mid-game, these are, by far, the most important points to already have covered within your colony. Successful taming + utilization of Cool Steam Vents and Natural Gas Geysers.Sustainable (even if slow) production of Steel.Oxygen production from Electrolyzers + cooling.This guide assumes that you're already familiar with handling the following issues that plague what I term a "mid-game" base: ![]()
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